Excited to share my contributions to The Last of Us Part 1! It was a pleasure to be part of the team and help create this. I also want to give a big thanks to the background team on both PSVA and Naughty Dog's side for their support and feedback during the project.
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For this level I was responsible for texture work and material implementation through gold and lock periods.
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Environment artists- Kate McGinley, Rhiannon Boyer, Karen Stanley, Diana Lopez, Sharlene Lin, Khan Nguyen
Material artists - Trevor Cotich, Rodney Burton
Lighting - Ted Mebratu
Tech Art - Gregory Brant
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--Links to fellow artists portfolio where applicable--
https://www.artstation.com/tedm
https://www.artstation.com/klmcginley
https://www.artstation.com/rboyer22
https://www.artstation.com/kazperstan
https://www.artstation.com/vazquezlopezdiana
https://www.artstation.com/sharlene
https://www.artstation.com/trevorcotich